

Overview
A deadly assassin that lurks from the shadows. There are few places in the Known Lands a thief cannot venture, even at low levels. The Thief is one of six Character Classes in Legends of Kesmai. Thieves start with Neutral Alignment and are Magic Users. Most fight well with Ranged Weapons, as well as develop martial arts skill. A thief with a high skill level in hand is not a character to be trifled with. They are also able to cast a number of helpful magic spells, which serve to protect and assist them in their escapades.
Because of their inherent neutral alignment, thieves must sneak around to avoid attack by the Sheriff and his Knight-deputies. To aid them, thieves have developed unique abilities. Special talents of disguise enable thieves to appear lawful to others, depending on level, and their ability to hide in shadows, remaining essentially invisible, allow them to penetrate dangerous areas where few others dare go. Thieves also have the ability to appraise gems and rings simply by looking at them.
Their disadvantage is that thieves have one of the lowest HP levels of all the classes, second only to the wizard. Another major handicap is that thieves have neutral alignment, so they will be attacked by lawful non-player characters such as the sheriff, and they cannot wield lawful weapons. Thieves are also limited in their choice of weapons by the fact that large weapons, like greatswords and longbows, negate their ability to remain hidden. Likewise, metal armor will interfere with their hiding abilities.
- Most Important Character Stats: Dexterity, Intelligence
- Alignment: Neutral
- Magic User: Yes
- Traditional Weapons: Daggers, Shurikens, Crossbows, Martial Arts
- Legendary Weapons: DoomBow, Misery Dagger, Returning Dagger, Black Rapier
Character Stats & Combat Adds
Note: To receive combat adds, Strength (str) and Dexterity (dex) stats must be at least 15.
- Dexterity and Intelligence are the most important Character Stats for thieves
- Intelligence determines mana gain.
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- LoKFreedom Project: Thieves are given 19 extra Creation Points instead of 16. The max stats using creation points are str 17 dex 18 int 18 wis 16 char 16 con 18. The suggested distribution at creation str 15 dex 18 int 18 wis 12 char 11 con 18.
Magic
Spells
See Table
Magic Skill Levels
See Table
Thievery
Although not terribly effective until a high thievery skill is achieved, thieves can steal. They can steal goodies from players and occasionally not get caught but more often than not a thief will get caught and set the player's self defense flag. Thievery is geared more towards stealing from creatures. To steal from anyone or anything you must be in the same hex. However, the steal command can be tedious.
Thievery Skill Level | |
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0 | Untrained |
1 | Clumsy |
2 | Mediocre |
3 | Average |
4 | Talented |
5 | Practised |
6 | Deft |
7 | Efficient |
8 | Graceful |
9 | Professional |
10 | Dextrous |
11 | Adroit |
12 | Expert |
13 | Astonishing |
14 | Amazing |
15 | Incredible |
16 | Magician |
17 | Peerless |
18 | Incomparable |
19 | Master |
Thievery Skill Levels
See Table
Tips & Tricks
Thieves with a Hide Level of 26 or more can hide from the drake in Axe Glacier.